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Work Experience


Bats-toi INC, Brooklyn, NY 

Lead Technical Animator 2019 – current 

  • Successfully designed and integrated animation pipelines for multiple company projects.

  • Lead content development team manager for asset creation, character modeling and world building and other technical art solutions.

  • Optimized animation pipelines using iClone, CC4, and Unreal Live Link, resulting in a 30% reduction in production time.

  • Worked with motion capture to create in-game and cinematic performances going beyond underlying motion capture and exuding personality.

  • Recorded and animated  a library of over 100 wrestling moves, successfully implementing them into Unreal Engine's animation systems for an online multiplayer game.

  • Created game animation systems for locomotion, combat, and gameplay.


Sandbox VR, Los Angeles, CA 

Deployment Engineer, Feb 2018 – Feb 2020 

  • Provided technical solutions for new store build-outs. Planned effectively with hardware and software vendors to scope solutions.

  • Ensured the systems run well in store. During system failures, investigated and documented causes to work with R&D team and developed solutions.

  • Executed the deployment plan which included cabling, hardware assembling, wireless networking, and software installation.

Banff Center for Arts and Creativity, Banff, CA 

Lead Technical Animator, Feb 2017 – Jan 2018 

  • Designed and developed a pipeline for real-time animation in Unreal Engine for the Opera VR studio, ensuring seamless integration of different characters to be used in live performance.

  • Provided technical support and troubleshooted issues to optimize live virtual production.


Rensselaer Polytechnic Institute, Troy, NY 

PhD research assistant Sep 2017–Oct 2018 

  • Designed and authored live motion capture performances for theater and opera. 

  • Researched applications in the intersection of rituals and shamanism with VR. 


NYU TANDON School of Engineering, Brooklyn, NY

Adjunct Professor, Aug. 2016 – June 2017

  • Taught the course “Motion capture for animation and games.” Applying user experience design and industry software tools to develop student projects.

  • Managed the motion capture studio of the Integrated Digital Media program.


Claro Telecommunications, Quito, Ecuador 

Cell base Engineer, Jan. 2011 – Feb. 2012

  • Supervised the construction and installation of new cell base towers. 

  • Provided diagnosis of faulty antennas, and crafted a repair plan, resulting in a 40% decrease in system failures across multiple zones. 

  • Drafted a consistent design system for cabling and served as liaison with hardware vendors. 

Selected Projects, commissions, and residencies

• Bridging realities Opera Lab, Banff Center for the creative arts, February 2018

• To Be With Hamlet, Tribeca Film Festival, April 2017
• The Return of Adam. Metropolitan Museum of Art. July 2015
• Computational Fashion Master Class, Eyebeam. August 2014.

• Mappathon, Projection Mapping Master Class. Eyebeam May 2014.

• Art-a-hack, ThoughtWorks & Volumetric Society NYC. July 2014.

• Primal, Short film Exhibition. ApexArt Gallery, New York November 2014.

• Journey to the Shaman, Motion-captured Performance BXMC MAGNET, May 2015

• Trespassing, Interactive Installation, BXMC MAGNET, Dic 2014

• Borrowed, Interactive Installation, BXMC MAGNET, July 2014

• Untitled New York Story, Multichannel video installation, and performance. BMX MAGNET, Nov 2013



Strong communication, presentation & storytelling skills.

Ability to explain work, process, & decisions.

Creative Direction. Design Thinking, project management. Mentoring and delegating.



Rigging, retargeting, Interaction Design, Prototyping, User Research, Game Design 



Figma, Maya, Motion builder, Unreal Engine, iClone8, Character Creator 4, MNV Studio

2010 - present

2010 - present

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